How do I make multiple Blender objects into one? 57 Situation I have obtained some blender files licences for 3d models of transit vans and some trucks Currently, when I export these objects to obj files they are rather large, take a while to render and look to have been built in segments Problem These models need to be used on Android devices and they need to be observable through one
How to Perfectly Align Two Objects? - Blender Stack Exchange I assume there's some way to choose some vertices faces whatever that are identical between Models A and B, then align Model A's selected vertices faces whatever to the exact same positions as those on Model B, thereby dragging the rest of A along for the ride and leaving me with two models that share the exact same orientation How can I do that?
How to Ungroup (UnJoin) a Mesh - Blender Stack Exchange I Am attempting to ungroup things like these If you select anything on the models in there you will notice they are a big mesh made with the CTRL J Trick I Need to know how to Ungroup it from that (Unless it can't be done -_- and i have to try to recreate the meshes entirely)
How do you add a thin outline? - Blender Stack Exchange How to recreate this effect in Blender? Idea 1 As mentioned in the answer by @sambler, you could use freestyle Idea 2 Another way is to use modifiers and render passes to emulate the effects done in the game: Duplicate your model and put the clone on another layer Add a Wireframe modifier to the clone and change it's material to the outline
Export model to show it in web-browser - Blender Stack Exchange I'm looking for a way of exporting my Blender model in web-browser I noticed this very cool video with model in browser and I want to make the same site The project was done by three js but I'm v
Why should triangle meshes be avoided for character animation? I've read many times that triangles should be avoided in meshes; to give one reference: " Introducing Character Animation with Blender by Tony Mullen " says that equilateral triangles work fine as long as you don't deform them It seems to be common in game development that the models are triangulated What issues are introduced by using triangles? Does the same apply for n-gons?