[DEPRECATED] StreamX - Reduce lag and prevent map cloning Summary StreamX is a combination of in-game and offsite programming which allows for efficient part streaming without causing an insane amount of load on the Roblox server causing client disconnects or large lag spikes StreamX’s streaming services also help protect games by preventing common map cloning techniques How it works
[DEPRECATED] StreamX - Reduce lag and prevent map cloning Stress Test Notification Hello StreamX Users, we will be shortly conducting a StreamX Stress Test as a result of the recent downtime to ensure that our servers are working at their maximum capacity This may result in shortly increased streaming times for the next 30 minutes or so TL;DR: We are gonna spam our servers with requests to make sure they don’t die on you
[DEPRECATED] StreamX - Reduce lag and prevent map cloning Enable the StreamX backlogger (if set to false, backlogger code has almost ZERO performance impact) This loads in a certain amount of parts, adds a delay, and then continues loading more chunks; it can help reduce server lag spikes from part loading Enable the StreamX backlogger (if set to false, backlogger code has almost ZERO performance
[DEPRECATED] StreamX - Reduce lag and prevent map cloning Roblox Without StreamX Check out Without StreamX It’s one of the millions of unique, user-generated 3D experiences created on Roblox At some point when it’s stable enough I’ll put this game out with the new v1 code I’ve seen major FPS improvements in the current v 15 code in that game, the current one is v 28 I think
[DEPRECATED] StreamX - Reduce lag and prevent map cloning StreamX has some reliability issues In @SpaceBlacksmith ’s comparision place, I joined the StreamX test four times and three of the four times the map was incorrectly streamed in:
[DEPRECATED] StreamX - Reduce lag and prevent map cloning StreamX being server sided would be the only concern, however I am sure with some tinkering around with the render distance I could work it out I appreciate the response and this will 100% be a product on our radar to purchase if we find ourselves needing to address preformance!
[DEPRECATED] StreamX - Reduce lag and prevent map cloning StreamX is very RAM intensive because of the database software we use It also is very CPU intensive because of the algorithm which produces the parts to be streamed In the future it could even be GPU intensive for Artificial Intelligence and Machine Learning to find which paths the player is likely to take and preload those parts into memory