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  • OpenMW
    What we’re going to explore today is the history and process through which I developed a brand-new workflow for the OpenMW engine that allows modders to utilize arguably the most powerful component of old idTech – the brush-based level editor
  • Downloads - OpenMW
    These are development builds of OpenMW with changes currently not present in the latest release Note : These builds contain the newest features but are also significantly less-tested than the release builds
  • FAQ - OpenMW
    OpenMW does not modify game content and is a completely different game engine, not a modification to the original Morrowind exe game engine It has a different goal and scope than game content or engine mods Moreover, OpenMW is designed so that one day it can play game content aside from Morrowind
  • OpenMW 0. 48. 0 Released!
    The OpenMW team is proud to announce the release of version 0 48 0 of our open-source game engine! Grab it from our Downloads Page for all supported operating systems and Dwemer devices So what does another fruitful year of diligent work bring us this time?
  • OpenMW Wiki
    OpenMW 0 49 0 (July 4, 2025) Development builds - see the main website's Downloads page
  • February 2025 – OpenMW
    A: OpenGL applications like OpenMW are expected to remain in a bad shape on Apple hardware out of the box due to Apple’s deprecation of OpenGL support Notwithstanding, we’re doing what we can to not make it rougher
  • OpenMW 0. 47. 0 Released!
    Another year of busy and fruitful development lies behind us — and the OpenMW team is proud to announce the release of version 0 47 0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems
  • January 2025 – OpenMW
    If you just want to use OpenMW without hassle rather than test things, we’d normally say you’re probably better off waiting for the actual release or grabbing 0 48 from our downloads page




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