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  • MX Bikes Official Forum - Index
    MX Bikes Official Forum - IndexOnline: 358 Guests, 1 User - Most Online Today: 541 - Most Online Ever: 1,612 (June 07, 2021, 09:05:45 AM) Users active in past 15 minutes: ezurapha
  • ZION 2025 JS7 Compound - MX Simulator
    ZION 2025 JS7 Compound by MiniTREBAD » Mon Mar 24, 2025 5:04 pm
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    MX Simulator will remain the greatest physical (physics) feeling game out of all motocross games on the market Those who want a deeper challenge when it games to simulating motocross, will always run back to MX Simulator
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    ZION 2025 Supercross Paris by MiniTREBAD » Mon Nov 24, 2025 8:09 pm
  • 2025 ConnectVisual Test Facility - MX Simulator
    Posting for Jack Perry Welcome to the 2025 ConnectVisual Test Facility i have gone for a unique track layout in both the SX and MX track, with the track coping 300mm (one American foot) of rain overnight with a nice sunny day to train, few puddles lying around, water cart guy is out of business for a few days
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    MXB Track Modding Tools Docs Started by Snappe, April 18, 2014, 07:28:06 PM Previous topic - Next topic
  • Rider model templates - MX Bikes Official Forum
    Rider model templatesQuote from: pay2021 on October 04, 2021, 01:55:32 PM Finally! Is there any export script example? I try straight importing skeleton and the mesh, apply the skin modifier, in blender the character works super fine, but in game the bones had another orientation so the result is a snake I will try re done the skeleton from 0 When exporting the FBX file, please make sure
  • PTW : 2026 Round 6: Seattle - MX Simulator
    PTW: 2026 AMA SX Tracks Hey everyone, I’ve been working on the 2026 AMA Supercross layouts based off the track maps I don’t plan on doing every round, but I’ll be dropping the ones I complete here as they’re finished Round 1 is also the object pack 2026 Rd 1 Anaheim 1 2026 Rd 2 San Diego 2026 Rd 3 Anaheim 2 (Updated With Track Map) 2026 Rd 4 Houston 2026 Rd 5 Glendale 2026 Rd 6




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