- Blockly Games: Bird - level 9 - Google Groups
This gets the bird further along, but she then gets stuck with the "y < 60" condition intended for flying away from the worm, since that also applies when she flies towards the nest The solution is the same, just make the condition you don't want to apply more specific so it doesn't apply later on:
- Blockly - Google Groups
Feel free to post questions about developing with Blockly, demos of things you've built, or make suggestions for features you'd like to see in the future But if you've found a bug, please report it over on our GitHub issues so we can prioritize it appropriately
- Blocky Games: Turtle 9 - Google Groups
Hello, Attached is an animation showing the difference between the expected solution and your solution As one can see, there's a slight difference in the angle of the moon Instead of "left by 72, backwards 20", try "right by 120, forwards 20" However, your are right Your solution is close enough that there's no educational benefit in Blockly Games rejecting it and forcing the student to
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- Blocky For Unity 3D - Google Groups
Can we implement Blocky for Unity3D (unity3d com) that has underlying C# or Unity Javascript? Then we could add a Blocky editor tool for creating scripts completely with Blocky Anyone have any idea what this would take?
- Heres our work: Blockly for C language - Google Groups
I've had a quick look at your Blockly for C Very well done Currently, the print statements require C++ So you might want to change that to be C, or change the title of the project to Blockly for C++ As C for Blockly only allows one item to be printed, the C++ could be replaced with `printf ("%s\n", variablename);` This is better than `printf (variablename);` because the variable could
- Creating Blockly maze game - Google Groups
After that you can check out the developer documentation for more advanced info If you like to read source code, you can also check out Blocky Games' implemetation of a maze game =)
- C++ Code generator for Blockly - Google Groups
Blockly isn't statically typed by default C++ is It's way easier to make Blockly work with static types (there's native support, you just have to set it up) than to build the necessary C++ infrastructure to handle Blockly's mixed types, especially if you want the resulting C++ code to look like something a human might have written, and especially if you don't want to have to define a wrapper
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